Modeling a Chips Bag
The most flexible way of mapping a 2D texture over a 3D object is a process called 'UV mapping'. In this process, you take your three-dimensional mesh and unwrap it to a flat two-dimensional image. Since Strata doesn't have such a UV unwrap function we must be creative to fold an image on a chips bag with wrinkles and folds. In this tutorial you will learn how to model a bag of chips and texture it.
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Format : PDF
Pages : 8
Resource Files : Yes
Size : 18 MB
